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Sir Caradoc: Blessed & Cursed
Sir Caradoc
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Draft Your Team

Cast your team's spell!  Three unique choices each week!

It's Easy to Play (Sample screenshots below)


1
Use the Radio Control to select a spell for this week
Blessed and Cursed spell selection

2
Add, Drop and Swap to put together your best starting lineup
Sir Football starting roster

3
Enjoy Gameday: View your Head-to-Head Matchup for this week
Blessed and Cursed head to head matchup

4
See detailed results and the spell effects in action
Blessed and Cursed scoring detail

How It Works

Each NFL week opens up a brand-new trio of spells. Select the one you feel is right for your team. These spells will both bless and curse your team, so choose carefully!

The same spellbook is standard for all Blessed & Cursed leagues. All teams in all leagues have the same three choices for each NFL week. Read the spells carefully and consider their effects. Decide which one may work best with your starters.

Choosing your spell: At the beginning of each week, a random spell has already been selected for you. You may the keep that choice or change to another one. But you do have a deadline. Your weekly spell choice must be made before the start of the first NFL game for the week (often Thursday night). After that game starts, your spell selection is locked and its effects are used for head-to-head scoring against your opponent (who also has their own spell selection in effect). At this time, you'll be able to see the spell your opponent selected (and vice versa).


Caradoc Cup

Championship Prize:

The Caradoc Cup

The winner of each Blessed & Cursed league will receive the Caradoc Cup. Named after Sir Caradoc, esteemed Knight of the Round Table, the cup's design was crafted to represent the ferocious nature of magic. The duality of the demon residing in the trophy cup illustrates the volatile nature of this game mode. The aqua blue flame represents the grace granted by positive spell effects, while the crimson fires represents the curses that all players surely fear.

Winners of this cup will need to endure, and wisely harness, the myriad spell effects unique to the Blessed & Cursed game mode. The true champion will master not only their roster, but also the might of magic.


Wizard



Why Play Blessed & Cursed:



spellbook mage

Blessed and Cursed logo
OFFICIAL SPELLBOOK

Spells for NFL Week 1:

Enchanted Foot

Enchanted Foot

Blessing: Kicker Fantasy Points Are Tripled.

Curse: QB1 points are reduced by 75%.

Ground War

Ground War

Blessing: Rushing yards are 1 point for 8 yards (25% higher).

Curse: Receiving yards are 1 point for 12 yards (20% lower).

Ethereal Tutu

Ethereal Tutu

Blessing: Safeties are worth 10 fantasy points each.

Curse: 2 point pass, rush and receiving conversions are each worth 0 points.

Spells for NFL Week 2:

The Long Game

The Long Game

Blessing: Kicker 50+ yard field goals are 10 points each.

Curse: Field goals under 50 yards are worth 0 each.

Opposite Day

Opposite Day

Blessing: Passing TD's are worth 6 points each.

Curse: Rushing and Receiving TD's are worth 4 points each.

Magic Darts

Magic Darts

Blessing: Defensive interceptions are worth 5 points each.

Curse: Defensive fumble recoveries are worth 0 points each.

Spells for NFL Week 3:

Extra Credit

Extra Credit

Blessing: Extra points are worth 4 points each.

Curse: All Field goals are worth 0.

Long Day

Long Day

Blessing: Players with a 5+ pass receptions get an 8 point bonus.

Curse: Receiving yards are 1 point per 12 yards (20% lower).

Very Productive

Very Productive

Blessing: FLEX rush/receiving yards are 1 point per 5 yards (100% higher).

Curse: FLEX rush/receiving TD's are worth 0 points each.

Spells for NFL Week 4:

Trickshot

Trickshot

Blessing: QB1 passing TD's are worth 6.

Curse: QB1 passing INT's are worth -6.

Freedom March

Freedom March

Blessing: RB1 rushing TD's are worth 9.

Curse: RB1 receiving TD's are worth 0.

Bard's Lullaby

Bard's Lullaby

Blessing: DFST Sacks are worth 2 points each.

Curse: DFST TD's are worth 1.

Spells for NFL Week 5:

Shoot Out

Shoot Out

Blessing: QB1 fantasy point totals are increased 25%.

Curse: DFST fantasy total is decreased by 50%

Bad Tackling

Bad Tackling

Blessing: RB2 rushing yards are increased by 30.

Curse: RB2 rushing TD's are capped at maximum of 1.

Two for One

Two for One

Blessing: Kicker extra points are worth 2 each.

Curse: Field goals under 50 yards are worth 2 each.

Spells for NFL Week 6:

Eighth Wonder

Eighth Wonder

Blessing: FLEX fantasy point total is increased to a minimum of 8.

Curse: WR1/WR2 fantasy point totals are capped at 8 maximum.

Marksman

Marksman

Blessing: QB1 pass yards are 1 point for 10 yards (150% higher).

Curse: QB1 pass TD are worth 0 each.

Kingdom Come

Kingdom Come

Blessing: DFST TD's are worth 12 points each.

Curse: DFST sacks are worth 0.5 each.

Spells for NFL Week 7:

Time of Need

Time of Need

Blessing: FLEX 2pt rush/rec conversions are worth 12 points.

Curse: Flex rush/rec TD's are worth 4 points.

Vultures

Vultures

Blessing: RB2 rushing yards are 1 point per 4 yards (150% higher).

Curse: RB2 rushing TD's are worth 0.

Shield Wall

Shield Wall

Blessing: DFST points allowed are subtracted by 10.

Curse: DFST interceptions and fumble recoveries are worth 0 points each.

Spells for NFL Week 8:

Heavy Armor

Heavy Armor

Blessing: RB2 rushing yards are 1 point per 5 yards (100% higher).

Curse: RB2 receiving yards are worth 0.

Gunslinger

Gunslinger

Blessing: QB1 passing yards are 1 point per 10 yards (150% higher).

Curse: QB1 rushing TD's and rushing yards are worth 0.

Shock Bolt

Shock Bolt

Blessing: WR2 rush yards are 1 point per 5 yards, rush TD's are 12 points.

Curse: WR2 receiving TD's are 4 points each.

Spells for NFL Week 9:

Hydra

Hydra

Blessing: FLEX rushing/receiving yards are 1 point per 7 yards (43% higher).

Curse: FLEX fumbles lost are -10 points each.

Spirit Walker

Spirit Walker

Blessing: QB1 fumbles lost and interceptions are 0 points each.

Curse: QB1 passing yards are 1 point per 35 yards (40% lower).

Smoke Bomb

Smoke Bomb

Blessing: WR1 receiving yards are 1 point per 5 yards (100% higher).

Curse: WR2 receiving yards are 1 point per 20 yards (100% lower).

Spells for NFL Week 10:

Soul Stealer

Soul Stealer

Blessing: Receiving TD's are 8 points each.

Curse: Receiving yards are 1 point per 12 yards (20% lower).

Magic Missile

Magic Missile

Blessing: Passing TD's are 8 points each.

Curse: Receiving TD's are 4 points each.

Hiding Place

Hiding Place

Blessing: Kicker extra points are worth 2 points each.

Curse: TE1 receiving TD's are worth 2 points each.

Spells for NFL Week 11:

Sole Survivor

Sole Survivor

Blessing: WR1 receiving TD's are 12 points each.

Curse: WR2 receiving TD's are 0 points each.

Golem

Golem

Blessing: Rushing and receiving yards are 1 point per 4 yards (150% higher).

Curse: QB1 total fantasy points are 0.

Burial Ground

Burial Ground

Blessing: DFST sacks are worth 4 points each.

Curse: DFST fumble recoveries, interceptions and TD's are all worth 0.

Spells for NFL Week 12:

Acid Splash

Acid Splash

Blessing: TE1 receiving TD's are worth 12 points each.

Curse: TE1 receiving yards are worth 0.

Earth Tremor

Earth Tremor

Blessing: DFST fumble recoveries are worth 7 points each.

Curse: Offensive fumbles lost are -5 points each.

Fireball

Fireball

Blessing: Rushing TD's are 9 points each.

Curse: Rushing yards are worth 1 point per 12 yards (20% lower).

Spells for NFL Week 13:

Noxious Fumes

Noxious Fumes

Blessing: WR1 and WR2 receiving yards are 1 point per 8 yards (25% higher).

Curse: TE1 receiving yards are 1 point per 20 yards (100% lower).

Witches Brew

Witches Brew

Blessing: QB1 rushing TD's are worth 10 points each.

Curse: QB1 passing TD's are worth 2 points each.

Magnification

Magnification

Blessing: FG 50 and above are 7 points each.

Curse: Kicker FG below 50 yards are 2 points each.

Spells for NFL Week 14:

Conjuration

Conjuration

Blessing: RB1 rushing TD's are worth 10 points each.

Curse: RB2 rushing TD's are worth 1 points each.

Ice Bolt

Ice Bolt

Blessing: QB1 passing yards are 1 point per 20 yards (25% higher).

Curse: TE1 receiving yards are 1 point per 30 yards (200% lower).

Chain Lightning

Chain Lightning

Blessing: Receiving yards are 1 point per 8 yards (25% higher).

Curse: Interceptions thrown are -8 points each.

Spells for NFL Week 15:

Tree Limbs

Tree Limbs

Blessing: DFST fumble recoveries and interceptions are both 5 points each.

Curse: DFST TD's are 1 point each.

Escape to the Void

Escape to the Void

Blessing: QB1 passing TD's are 7 points each.

Curse: FLEX receiving and rushing TD's are 0 points each.

Mass Hypnosis

Mass Hypnosis

Blessing: Receiving TD's are 10 points each.

Curse: Receiving yards are 1 point per 12 yards (20% lower).

Spells for NFL Week 16:

Invisibility

Invisibility

Blessing: Rushing yards are 1 point per 8 yards (20% lower).

Curse: All kicker FG's are 0 points each.

Time Portal

Time Portal

Blessing: Offensive fumbles lost and interceptions thrown are 0 points each.

Curse: DFST TD's are 0 points each.

Buzzards

Buzzards

Blessing: DFST interceptions are 8 points each.

Curse: Receiving yards are 1 point per 12 yards (20% lower).

Spells for NFL Week 17:

Magic Screen

Magic Screen

Blessing: RB1 receiving yards are 1 point per 5 yards (100% higher).

Curse: RB1 rushing yards are 1 point per 12 yards (20% lower).

Miracle Well

Miracle Well

Blessing: QB1 rec TD's & WR1 pass TD's are 25 points each.

Curse: Rushing TD's are 5 points each.

Sandcastles

Sandcastles

Blessing: Rushing TD's are 10 points each.

Curse: Receiving TD's are 4 points each.


rulebook

League Rules
Read the rules specific to this game mode.


League Size: 12 teams

Scoring Mode: Standard or Points Per Reception (PPR). Standard is the default.

League Structure:

Robo League Rules:

Schedule:

Draft Rules:

Roster Positions: 9 starters, 15 total

Additional Notes on Rosters:

Roster locks:

Waivers:

Deferred Replacement:

Scoring, Rounding and Tiebreakers:


number crunch

League Scoring
Read scoring rules applicable to this game mode.


Scoring (game mode modifiers may also apply):

All fantasy point totals, averages, caliber and ranks shown in Sir Football are based on half-PPR scoring.

Scoring for Offensive Skill Players
Passing Yards +1 point for every 25 yards
Passing TDs +4 points
Passing Interceptions Thrown -1 point
Reception (PPR Leagues Only) +1 point each
Rushing/Receiving Yards +1 point for every 10 yards
Rushing/Receiving TDs +6 points
Fumbles Lost to Opponent -2 points
Passing/Rushing/Receiving 2 Point Conversions +2 points
Scoring for Kickers
Field Goal Made (0-49 yards) +3 points
Field Goal Made (50+ yards) +5 points
Extra Point Made +1 point
Scoring for Defense and Special Teams
Fumble Recoveries (from opponent) +2 points
Interceptions +2 points
Sacks +1 point
Safeties +2 points
Defensive and Special Teams TDs +6 points
Total Points Allowed Formula: 12 - (Points Allowed * 0.5)